‘The good designer asked why, discovered why the client was making their request and turned it around. Sometimes the client has no real reason and the suggestion disappears into the ether. Sometimes they’re just masks for an effect or emotion they are going for but can’t articulate.’
Essay over at Retinart on why ‘why?’ is so important in designer/client relationships. Read it here.
It’s interesting how celebrity works.
I’ll often bring up Stephen Fry in the classroom (and mention his incredible Gutenberg documentary for the BBC) but very few students have heard of him. Then I mention Hugh Laurie and House, then draw the connection to Fry and Laurie and – just let things happen.
(I also think Laurie should have played Archer on the Star Trek prequel series, but what do I know)
Designer Matthew Rogers took Fry’s comments on language – which has this wonderful way of evolving – and made it visual (above).
I am currently working on a project where I’m screwing with language for fun. Google Translate is a great video game, no scores or explosions (unless you look them up); but always fascinating results.
Found via Upworthy
Years ago Step By Step was a graphic design magazine that showed complex design solutions in a ‘step by step’ process. So was HOW, which broke out HOW things were designed.
Today we assume computers just design everything. Not true. Not everything.
Pictured is the work of Dmitry Karpov. And at Behance, here is the Step by Step breakdown of HOW they were done.
Found via Designcollector Network