{"id":30315,"date":"2011-11-22T02:31:32","date_gmt":"2011-11-22T10:31:32","guid":{"rendered":"http:\/\/mehallo.com\/blog\/?p=30315"},"modified":"2011-11-22T02:35:32","modified_gmt":"2011-11-22T10:35:32","slug":"designing-fonts-shaping-kerning-tools","status":"publish","type":"post","link":"http:\/\/mehallo.com\/blog\/archives\/30315","title":{"rendered":"Designing fonts: Shaping, kerning, tools"},"content":{"rendered":"
I’ve been drawing some form of type since the 1980s. And have been teaching type for several years now.<\/p>\n It’s hard to ‘go digital’ when introducing typography, since letterform history goes back hundreds (and thousands) of years.<\/p>\n So I still use 15th century era handtools in my introductory type courses.<\/a><\/p>\n Good fonts still contain elements from long ago \u2013 and today, all we really do is recreate what was once done with broad pens \u2013 using digital tools.<\/p>\n font games!<\/strong> digital type tools<\/strong> Beyond this, there are a bunch of applications on the market for drawing fonts. FontLab<\/a> is the big one, Fontographer<\/a> is the old one with the easy interface \u2013\u00a0and TypeTool<\/a> is a barebones student-discounted alternative. Unlike Illustrator, these font tools take into account how letters are drawn, with built ins that make it easy to adjust edges. Karen Cheng’s Designing Type<\/a><\/em> is also a must resource to have.<\/p>\n And I do all my logo drawings directly in FontLab \u2013 after multiple sketches in pen and ink. It’s just easier that way.<\/p>\n Shape Type found via Mark Nutini<\/em><\/p>\n\r\n\t
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\nTo get a taste of how ‘us professionals’ render type these days, check out Mark MacKay’s<\/a> brilliant Shape Type<\/a> (pictured above) and Kern Type.<\/a> Both are nutshell adaptations of today’s process \u2013\u00a0kerning being a majorly overlooked, but necessary typesetting skill.<\/p>\n
\nFonts today are vector-based, so a mastering the basics of Adobe Illustrator<\/a> is the start.<\/p>\n